esper_magic: (Default)
Player Information
Name: Lucy
Age: Are you 18 or older? Yeppers!
Contact:Plurk- LucyForever
Current characters: N/A

Character Information
Name: Terra Bradford
Series: Final Fantasy VI
Appearance: Esper Form and her Human Form
Age: 18
Canon Point: Beginning of the game, while running through Narshe's mines from the Empire's Soldiers
Canon History: Here!
Personality:
((OOC: Pardon me as I ramble about my love for the character :D))

Terra is your typical atypical main female character. Although she gives the impression at first glance, of being a typical damsel in distress, this is primarily due to the fact that she has lost all of her memories and she doesn't yet know who she really is. Her naivete certainly lends itself to the believe that she needs to be protected, and guided. Since her Slave Crown was removed, she only remembers her name, but her memories slowlys start to return to her over time. The more she begins to remember, the more of her 'self' she develops.

Without her memories she has no confidence, making her trade between wanting to flee a situation and wanting to stand and fight. When in a confusing situation, or dealing with something she is unfamiliar with, she tends to lean on someone with more experience, or someone she's more familiar with rather than 'lead' herself. In a situation she is familiar with, or when people are depending on her to protect them, she gives her all and beyond to do just that. She could have become bitter and angry, even distrusting of people after having been treated as a weapon, or a doll, by the Empire, but instead Terra is full of compassion for others. She is well aware that she was made to harm hundreds and thousands of people against her will, so some might think her compassion is born out of guilt, but in truth, she simply has a kind heart. Given her limited social interactions, it should come as no surprise that Terra doesn't much care for being around strangers, or in being in a crowd. To the former, she is cautious, fearful and hesitant until she can get an idea of whether or not they're a good person or a bad person. To the latter, she prefers wide, open spaces - the crush of bodies in a thick crowd reminds her of less than pleasant times, and makes her nervous. Perhaps this too is an echo of her time in the Empire, where she was treated more as a object than a person, and was kept in a prison cell her entire time there (when she wasn't being used as a weapon), she finds herself sometimes wondering if people are helping her because they too want to use her power.

Most people can be labeled as a fighter or a protector - but Terra's soul is a dual nature, leaving her torn between two worlds, neither fitting in one or the other fully. She wants to protect those she cares about, but she also doesn't want to fight. It can make a person very confused, especially when they have no memories and thus, no base of experience to fall back on. Morally, in her own personal code and sense of 'right' and 'wrong', she dislikes the idea of taking someone's life. If pitted against someone who harmed her friends, or even killed them, she would still prefer not to kill them. There are few in the world that she would willingly cooperate to eliminate in that manner, and deal with the discomfort of having to take a life afterward.

To those she calls friend, Terra is a warm-hearted, considerate girl - gentle and patient, though .. perhaps a bit strange at times, as she has trouble understanding the subtleties of human interaction. As the slave crown wiped out her understanding of emotions as well as her memories, she learns what each emotion is as she feels them. Anger to her, is an irrational feeling, something she doesn't particularly understand or like.
She is patient with children and animals, which made her a good candidate for someone to look after the children of Mobliz later on in the game, during the World of Ruin. As her travels continue, particularly after she gets her memories back, she gets a better grip on emotions - although love still eludes her. She becomes more personable, and finds it easier to cope with the new emotions she discovers along the way, in addition to the shiny new spine she develops.

Bullet Points
Strengths: Terra was raised to be a weapon for the Empire, from childhood. Not even from childhood, but from infancy - she never had a proper childhood, growing up on the compound in Vector. She was trained in the use of maces, daggers and swords. She was also given training in the use of her magic, though this training was under General Kefka himself. It is safe to say she is a very competent fighter, given that it is said she killed a large number of soldiers in just a few minutes.

This aside, her far greater strength is that of her compassion and loyalty. Though she knows little of herself, background and otherwise, to those who have helped her, she owes her loyalty. Locke and Edgar were the first to help her, after Arvis, and she cared very deeply for them. Though she doesn't like to fight, if it is to protect her friends or to protect those who couldn't protect themselves, she would take up a weapon again without a moment's hesitation.

No matter how many people she may have hurt or killed under the influence of the slave crown, once freed she has shown to have nothing but the biggest and warmest heart. She never wanted to hurt anyone, and felt guilty over the things she'd done - even though it wasn't under her free will. She is the kindest towards animals and children, and she tries to help those who seem troubled, even if she doesn't truly understand what they're going through. The effort is still made - if a friend is feeling down as well, she makes the effort to cheer them, in her own small way.


Weaknesses: Because of her amnesia, Terra is terrified of her very nature. This is due to the fact that she doesn't understand what she is, fully, and she fears what she doesn't understand. In addition to this, she does very poorly in large crowds, especially when she is alone. Without that buffer of a friend to provide a sense of safety, she grows extremely nervous, frightened and unsure of herself. Speaking of nervous, there is another phobia of Terra that relates far more closely to her background than she would like. Clowns - or more accurately, people made up like clowns or dressed flashily like Kefka had. Terra has no fond memories of that man, so anything that reminds her of him - even him himself - fills her with dread and fear. Though these negative emotions are things she's not that familiar with, as mentioneed earlier.

She is naive, in spite of everything, and can be easily tricked into a bad situation - depending on the nature of the situation though, she might speak with a friend first, or at the very least warn them of what she planned to do. Just as her compassion was her greatest strength it was also her greatest weakness - if her friends were involved or threatened, she would be quick to acquiese to whatever demand or request was made of her, as long as their safety was assured.

She is mostly unsure of herself throughout her canon, in fact, until she recovers her memories - having nothing to base any experiences on, or even to draw from to make a decision, she constantly second guesses herself and tends to defer to someone who is more knowledgeable in a situation. Lastly, she is coulrophobic - that is to say, she has a fear of clowns. Don't laugh, Kefka is the closest thing to what a clown may look like in the normal world, so encountering someone that resembles him even a little - let alone the man himself - would leave her in a near paralytic fear that would only make her want to flee.

Abilities:
Combat: As a half-esper, and having been trained as a biological weapon, Terra is fairly strong both physically and magically. Her mind may not recall the training, but her body does, so much of the fighting is done on automatic. Her preferred weapon is a sword, but she can also use maces (like flails and morning stars) and daggers. Because she has been trained as a fighter, she would unconsciously be able to sense the presence of other enemies around her.

Limit Break (Riot Blade): Terra performs this move by swinging her sword in an swiping (arc like) up-down pattern once. This results in sending five glowing green crescent-shaped blades towards her enemy. The damage that each of the energy-like crescent blades causes is variable, pending consent of the opponent or the situation, and there is no guarantee that all five will even hit.

Magic:
The majority of her spells are offensive such as Fira, or healing such as Cura, but she also possesses less powerful spells that aren't particularly for battle, or exactly support. Miscellaneous, grey spells such as the sorts to remove poison (Antidote) or teleport (Warp) from place to place. The Warp spell is limited to if she's been to these locations before*.
Specifically in canon her spells are learned in this order: Lv 1: Cure, Fire, Poisona, Drain, Raise, Fira, Teleport, Cura, Dispel, Firaga, Arise, Holy, Break, Graviga, Meltdown and Ultima

Note: At the time of apping, the only spells she will know are Cure and Fire. Over time I plan for her to learn later spells, possibly up to Holy, though I find it unlikely i will ever have her learn the last four spells. At the very least, not for a very very long time.

Esper: Terra, being who and what she is, as the offspring of an Esper and a Human, has the additional ability of transforming into her Esper form - a female, humanoid beast covered in flames and pink fuzziness. Being half esper, she can - with permission - sense the presence of other espers. However in canon she does not have full control over this form, which can sometimes cause her magic to flare up (which has happened twice when she was distressed - R.I.P. Wedge and Vicks, we hardly knew you). I don't anticipate this happening unless it's part of a plot though.

Inventory: Just her clothing and her pendant

Sample

Thread Sample: Here!
esper_magic: (Running)
OPTION A: Magitek Witch – Fugitive (Actiony)

Nowadays it was no surprise to see the Empire’s hovercarriers crossing the skies, always on the search for wanted fugitives. Today was no different, although instead of hunting down the Prince and his party (though that would definitely be a bonus), the Magitek soldiers had a different quarry today.

The hovercarrier puttered slowly across the sky, suddenly stopping by a large series of rock formations, and the launch deck opened, dropping six Magitek grunts to the ground. They swarmed the area for a moment, and then there was a flash of pink and red, clearly female, sprinting out of cover of the rocks. That drew their attention, and several immediately gave chase, some not hesitating to fire at the fleeing figure, who was trying to make her way towards a forest, hoping for more cover. Before the figure could reach safety, one of the shots hits home and the girl cries out, stumbling and falling to the ground, giving her pursuers time to reach her, grabbing her by the arms to pull her roughly to her feet. . !

OPTION B : Magitek Witch – Fugitive (Any FF-verse Not Actiony)

The campsite was in a location that was fairly out of the way of the roads, a short distance from some mines that also doubled as a escape tunnel from the nearest town in case the worst happened. Of course the mines themselves were full of goblins and the like, but that was still the worst one would encounter in there. However anyone passing through the mines would start seeing drops of blood and signs of battle near the exit, even a fallen Empire soldier or two. The trail of blood would stop a short distance from the exit of the mines, but if anyone were to continue up to the campsite shrouded from aerial view by the thick canopy of the trees, one might come across an unconscious figure collapsed on the campground by the embers of a dying fire.

OPTION C : Magitek Witch - Storm (Any Verse)

The rain came with no warning, clear one minute, and storming the next. Fortunately there was a small campsite tucked away in a cavern that would provide some shelter. Not too many visit it, and there are monsters that might try to use it for shelter themselves, but if wandering travelers are willing to brave the darkness and the danger to get dry, ...

..they might find the campsite occupied. Or at least, there's a comfortably crackling fire, and a girl standing with her back to the cave mouth, hanging up a red cape on a rock.

OPTION D : Wild Card!

Feel free to start up any random prompt you like!
esper_magic: (Default)
Placeholder! Coz I'... don't know what to put here besides that. ._. So.. yeah if you want to play an AU with Terra, or canon with Terra, or whatevs, let me know here :D!
esper_magic: (Default)
Permissions to -

... Touch Terra? (Touching being Hugs, pokes, pats, grabbing hands, etc) She is very unfamiliar with the touching so she'll be extremely awkward (unless it's a friend) - but go ahead!
... Be Intimate with Terra? (Intimate being Kisses/gropes/and everything else) Ohoho - T.. terra is even more clueless about that sort of affection, so she's definitely not going to appreciate it - so yeah, you can try but she'll probably flee in terror.
... Kill/Maim/Hurt Terra in any way? Yes to everything BUT Death. No death for Terra. :D
... Kidnap/Torture Terra? My muse is glaring at me but yes. Let me know what the plan is though, so I can react appropriately! I am game for just about any kind of kidnapping/torture plot. :D
... Backtag with Terra? Ahaha - provided it does not get confusing timewise i.e. too much time has passed? Or if there's already an arrangement made where we're both kosher on backtagging a long time back... yeah. I try not to let too much time pass though
... Threadjump with Terra? As long as it isn't a private thread, rock on!
... Sense Terra's nature? Surely can, if your character has the ability. You can confront her about it, not confront her about it or if you just wanna be all creeper about it, that's fine too XD
... Fourth Walling? I am very uncomfortable with that so, no.
... Plotting? Plots are a delicious and nutritious part of a of an esper's balance breakfast so yah! Hit me up anytime via PM! Or here. Here's good too. I personally would love to AU scenarios into other FF franchise. *n.n*

HMD

Aug. 30th, 2011 08:00 am
esper_magic: (Default)
Hi and welcome to the HMD - ahem. I've played Terra in several other places - Witches Reign, Star Kingdom and Somarium, and VERY briefly at Splendorocity (I think that's what it was called) so I'm not unfamiliar with the character. All the same, I welcome any constructive criticism - everyone can always improve, after all!

Anonymous comment screening is on.

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Terra Bradford

August 2017

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